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Craps - How to Play
The game of Craps is played with one or more players, who will bet money against the house on the
outcome of either a single roll or a series of rolls of two dice. When there is more than one participants in a
game, players will take turns rolling or 'shooting' the dice. The player rolling the dice is referred to as the
'shooter.' Craps is played in rounds, and the first roll of each new round is called the 'come-out roll.' In
general terms, learning how to play Craps is relatively easy.

On the come-out roll, if the total of the dice stands at either 7, 11, 2, 3 or 12, then the round is ended at
once and the roller must make a new come-out roll. A total of 2, 3 or 12 is called 'craps' and a total of 7 or
11 is referred to as a 'win' or a 'natural.' Any other number rolled on the come-out roll is called a 'point.'
When a player is successful in making a point, he must roll the dice again until he either gets a 7 or a point
appears again. If the shooter rolls a point again, the gambling round is terminated and the game will start
anew. If the shooter rolls a 7 instead of the point, this is called a 'seven-out,' the round ends, and the dice
pass to the next player to the left, who becomes the new shooter.

Types of bets in Craps:

  • Pass Line Bet: A player wins if the first roll is a natural, and loses if it happens to be craps. If he
    makes a point, he must hit it again before a 7 appears in order to win. If a 7 is rolled before a point,
    the player loses.
  • Don't Pass Line Bet: It is the opposite of Pass Line Bet. If the first roll of the dice happens to be a
    natural, the shooter loses. If a player rolls a point, he must catch a 7 before another point comes to
    become a winner. If a point rolls before the 7, he loses.
  • Odds on Pass Line Bet: After a player rolls a point, he has the option to make another wager by
    taking odds. Typically, different payouts are set for each point. For example, rolling a 4 or 10 pays 2:
    1. Winning is only possible, if the point appears before a 7.
  • Come Bet: This one actually has the same rules as the Pass Line Bet. The only difference is in the
    fact that a player is allowed to make this wager after a point on the pass line has been hit.
  • Don't Come Bet: This one is the opposite of Come Bet. Once the come-out point is rolled, a player
    could win if he gets a 2 or 3 and lose if he gets a 7 or 11.
  • Odds on Come Bet: These are the same as the Odds on Pass Line except that the odds taken are
    on the Come Bet.

The dealer will insist that the shooter roll with one hand and that the dice bounce off the wall surrounding
the table. These requirements are meant to prevent cheating attempts by players switching the dice or
making a "controlled shot." If a die leaves the table, the shooter will usually be asked to select another die
from the remaining three but can request using the same die if it passes the boxman's inspection. This
requirement is used in an effort to reduce cheating the game by players substituting loaded dice for the
regulation dice.
'How To Play'
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